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Forty-two (42) is played by four people. A set of double-six dominos is required. Players sitting opposite each other
are partners. The dominos are "shuffled" face down. Players
draw seven (7) dominos apiece at random and conceal the dot (pip) sides from
each other. Each player "bids his/her hand" in rotation. The highest
bidder may designate "trump" and begins play by "leading" a domino.
Each player, in turn, must follow "suit" (if possible). The person
playing the highest domino takes the "trick" and leads the next domino.
This process continues until all 28 dominos are played, the bid is made,
or the high bidder is "set." Partners work together (without "talking
across the table") to make their bid or to set the opposing team.
OVERVIEW: The domino game 42 is similar in strategy to the card game Bridge; however, it is not as complicated. Some folks say 42 (also called Texas 42) was conceived by a lad in east Texas because his parents would not let him play cards; others say 42 originated in Georgetown (central Texas). The most widely publicized story, however, says 42 started in Garner, Texas in 1887 (see Q/A30). The rules discussed in this document reflect the game as played by and taught to me by friends in the south Texas town of Devine.
THE PLAYERS: Who will be partners is determined by mutual agreement or by drawing dominos. When drawing, the dominos are shuffled and each player draws a domino. The player who draws the highest domino will be the scorekeeper, and the next highest domino holder will be his partner. The two lowest domino holders will be the opposition partners. In case of tie(s), those players each draw another domino to break the tie. Partners sit opposite each other at the table.
THE SHUFFLE: All 28 dominos are shuffled face-down. The scorekeeper shuffles ("shakes") the dominos to start the game. Thereafter, the shuffle rotates to the left (clockwise) after each "hand" has been played. (The shuffler always draws his/her dominos last.) If multiple games are played at one sitting, and the same partners are retained, then either of the previous winning player partners shuffle to begin a new game.
BIDDING: The player to
the left of the shuffler begins the bidding. He may bid or pass (not
bid). The bid rotates left (clockwise) to the next player until all
have had an opportunity to bid. Each bid must be higher than any
preceding bid(s). If all players pass, the dominos are reshuffled and the bidding process repeated. (My house rules require the shuffler to take the bid for at least 30 points when everybody passes. Because the last bidder has to take the bid, he has the option of "going
low." More on this later.) STARTING PLAY: Following the bidding process, the high bidder declares a trump suit (or no trumps) and starts the hand by leading a domino. Each player, in turn (clockwise), must follow the suit led if possible. For example, if a
The minimum bid allowed is 30. Bids higher
than 41 must be in marks. The first bid in marks can be one or
two marks. Subsequent players may bid one mark more than previously bid. (My house rules allow twice the number.) When one or more
marks are bid, the high bid partners must take (win) all seven tricks.
If they lose one trick, they are set, and the opposing team partners get
the
is led, sixes (high end of the domino) is the suit led unless the high bidder had declared treys (threes) the trump suit. (See TRUMPS below for clarification.) The player who wins the trick leads the next domino. Scoring for each hand is recorded after all seven tricks are played or the high bidder is set (doesn't make his bid).
SCORING: Each trick is
worth one point. Dominos divisible by five (5) are worth their face
values, e.g., Each hand won is scored as a mark (or marks bid). If the bidding partner(s) do not make their bid (or higher),
the opposition partners get the
or
is 10 points
and
or
is five
points. (The other three count-dominos are
,
, and
.) There
are seven (7) tricks in a hand and five dominos with a total "count" value
of 35 points, hence the name 42 (7+35).
TRUMPS: Trumps are like a suit in cards. When declared, the trump suit outranks the other domino suits. If a
player gets the bid and calls "treys" (threes) trump, then the seven dominos
with three dots (pips) on one end are trumps: NO TRUMPS: A player who gets the bid may elect no trump ("follow me"). When "follow me" is called, each player, in turn, plays the "suit" corresponding to the high end of the domino led in each trick. The double in each suit is high. A player may play any domino if he cannot follow suit. In any case, whoever wins a trick leads the next domino.
(double is highest),
,
,
,
(a five-count),
,
(lowest). Doubles may also be called as trumps. When a trump is led, each player must play a trump if he
has one. High trump wins any trick. If a non-trump domino is led, and a player cannot follow suit, he may (does not have to) play a trump if he has one.
STRATEGY: If your bid is the
highest, you have the advantage of calling trumps and leading the first
domino. The object is to bid wisely, make your bid, or help your
partner make his bid. If the opposing team partners get the bid,
then you and your partner try to set them. This is done by preventing
them from making their bid, if possible, by "catching" (winning) tricks
with "count." (If the bid is in marks, you can set the opponents by taking any trick.)
For example, if an opposing player leads the double-five
(fours are trump), and you do not have a five, you can play a four (trump)
on your turn and win the trick (if nobody else "overtrumps" you).
By winning the trick, you and your partner get 11 points (the trick plus
the ten-count), or 16 points if the five/blank
)
]).
When trying to make
your bid, normally, you should call in the trumps (or try to find out where
they are) by leading them early in the hand. You want to put count
on tricks you and your partner take. When possible, you may want
to take the lead to allow your partner to get rid of (unload) "off" dominos
which would otherwise jeopardize making the bid. In this regard,
knowing what to do comes with experience and playing the odds on domino
distribution. It helps to keep track of which dominos have been played
and which ones are still held. Sometimes luck and guesswork determine
the outcome of a hand.
INDICATING: Many 42 players interpret a 30-bid to mean that the bidder has doubles and/or count dominos that could help his partner make a higher bid. In other cases, however, a 30-bid simply means that the bidder thinks 30 is the highest bid he can make.
Some players also try to indicate to their partners which doubles they're holding by what they play when they are unable to follow the suit led. The two most common practices are [1] playing a domino whose high end indicates they're holding the double in that suit, or [2] playing the double itself to indicate they're holding the next highest domino in that suit. (When more than one double is held, players usually indicate their highest doubles first if they can.)
Whereas these indicating styles are frowned on by some "pure 42" advocates, they are nonetheless commonly practiced and completely legal. Realistically, they cannot be legislated out of the game. Prearranged secret indicating and bidding signals between partners, however, are considered cheating.
"False indications" can occur, sometimes with undesirable results. Playing count or some other domino is sometimes more prudent than indicating. Even without indicating, a bidder normally expects some kind of help from his partner, whether it's donating count or having an important double. In any 42 game, experience and observation skills are helpful to correctly interpret bidding practices and play action on the board.
GOING LOW (Nel-O): This option is popular among players who enjoy a little twist in the game and don't like to reshuffle every time everybody passes. When
the last player in the bidding process (the domino shuffler) has the bid
"dropped" on him (everyone before him passed), he has the additional option
of bidding one or two marks "low." In this case, there are no trumps,
his partner does not play (turns his dominos face-down), and he tries to
take no tricks. He begins play by leading a low domino and hoping
one of the opposing players takes the trick (and the lead).
Doubles
are a suit of their own. If a double is led, then doubles have to
be played by the opposition if they have any. If he can stay out
of the lead (take no tricks) for the remainder of the hand, he makes his
bid. If, however, he takes one trick, the hand is ended, and the
opposition partners get what he bid. Count-dominos have no special
significance in Nel-O.
PROTOCOL: Players agree on the rules before beginning a game. The shuffler draws his dominos last. The partner of the high bidder normally gathers in the dominos at the end of each trick they take. The opposing partner team gathers their own tricks taken and keeps them separate from the other team's. The tricks are stored face up, off to the side of the playing surface. When one or more marks are bid, the dominos are stacked so only the last two tricks can be viewed (dot sides). (This makes domino tracking more dependent on players' memories.)
INDISCRETIONS: When
a player plays out of turn or reneges (fails to follow suit when able),
the hand is ended and the opposition partners get the
SAMPLE HAND (with indicating): Nancy, Steve, Will
and
Ella are from Austin. They play 42 every Friday night. Nancy
shuffles, and each draws seven dominos
(Nancy last). Ella bids first.
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D O M I N O S P L A Y E D POINTS
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(Bid 32) |
(Passed) |
(Bid 30) |
(Bid 31) |
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(Takes trick) |
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(Takes trick) |
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(Takes trick) |
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(Takes trick) |
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(Takes trick) |
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(Takes trick) |
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(Takes trick) |
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Domino Led |
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Totals:
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Trick #1: Nancy
leads
her highest trump
)
G
A M E V A R I A T I O N S: Forty-two (42)
may be played with variations not discussed in this document, e.g., Plunge or Splash
(bid four [or two] marks if four [or three] doubles held; partner calls trump and leads), Sevens, and
Nel-O variations. Three-handed 42 (Moon) can also be played.
More information on 42 is available via the following links:
| Pagat.com/pointtrk/ (John McLeod includes variations) | |
| Earth.com (Tony Sanders' archived rules and strategy) | |
| 42-online.com (Play or watch 42 games online; indicating tips) | |
| Texas 42 Club (Play online domino games, including Moon) | |
| Ccdominoes.com (Download Cameron's 42 game; play online) | |
| Pagat.com/tile/wdom (Joe Celko's Texas 42; other domino games) | |
| Dominorules.com (Includes Forty-Two, Nel-O, Moon, & 42 clubs) | |
| Winning 42 (Strategy and Lore of the National Game of Texas) | |
| How 42 Should Be Played (Glynn Hill's advice and playing tips) | |
| Commentaries: Beerdaddy42 Roberson Tanzenmaus TexasTinCup | |
| Sample Tournament Rules (Texas Gulf Coast, before N42PA) | |
| Austin 42 Club (This club has well-written 42 game rules) | |
| N42PA.com (National 42 Players Association; tournament rules) | |
| 42IPA.com (42 International Players Association, spin-off from N42PA) | |
| Countryrootsmusic.com (An interesting 42 page in Austin) | |
| Wikipedia.org/wiki/42_(dominoes) (The free encyclopedia) | |
| Domino-games.com/domino-rules (Texas 42) | |
| Domino-games.net/texas-42.html (includes variations) | |
| 42 Basics (Well-written, concise instructions by David K. Jones) | |
| More Basic 42 (Odomino.com) | |
| Bidding and Trumps with Dominos (cardsanddominoes.com) | |
| Texas Monthly Magazine (May 2008 article: How to play 42) | |
| Jonnydominos.com/howtoplay.html (Description of 42 rules) | |
| 42 in the United Kingdom (How to win: Part 1, Part 2, Part 3) | |
| 42 in Brazil by Luis Flavio Nunes (English translation) |
| Last Update: 21 June 2008 | © Paul Proft, 1997-2008 |
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V I S I T O R S U R V E Y How did you first learn about the game 42? |
| Number of years since you first played 42? |